Patch Notes 1.5.0

April 9, 2026

Patch Notes 1.5.0

 

We are excited to roll out one of our most feature-dense updates yet! This version of LeagueBroadcast focuses on giving casters and observers an unprecedented level of data depth with over 10 new graphic modules, while simultaneously hardening our core infrastructure for a more stable production environment.

 

🚀 New & Updated

 

Advanced In-Game Visualization

We’ve expanded our toolkit to help you tell better stories during the match. Whether it’s a pixel-perfect smite or a grueling teamfight, we have a graphic for it.

  • Added new ingame graphics: Gold Efficiency, Teamfight Timeline, Objective DPS, Kill Participation, Damage Composition, Damage Flow, Smite Reaction, Death recap, Champion Damage Split, and Skin Display.

  • Added Damage Type to damage graphics (ingame damage graph, post-game graphs, etc.).

  • Added lane placeholders to the Fearless Draft tree for better role clarity.

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The “Feed” & Caster Workflow

Our new workflow tools are designed to reduce the “click-panic” during high-intensity moments.

  • Added “Feed” system: A live list of game events with one-click buttons to trigger relevant graphics for that specific event.

  • Added button and option to track teamfights without automatically triggering graphics in the feed and ingame caster mode.

  • Added categorization features when adding new variants to a style set.

  • Added collapsible sidebar categories to keep your workspace clean.

Production Stability & Mocking

Setting up a broadcast should be stress-free. We’ve added smarter checks to ensure your software and game client are in sync.

  • Added notification to game DB when starting League without a match set up.

  • Added pop-up and dedicated screen when the UI is disconnected from the LeagueBroadcast core.

  • Added pop-up when League starts without an active match, including a shortcut to start a default match.

  • Added admin elevation prompt if League is detected running in Admin mode.

  • Added data mocking for Twitch integrations and missing graphs to allow for easier testing before going live.

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🛠️ Fixes & Improvements

 

Twitch Integration

We’ve overhauled the Twitch backend to ensure your audience interaction tools are reliable.

  • Fixed Twitch polls and predictions not displaying for viewers.

  • Fixed Twitch poll timer displaying incorrect or “stuck” values.

  • Fixed Twitch chat votes displaying “NaN” (Not a Number) errors.

  • Fixed rare instances where Twitch integration would crash the application during the login handshake.

Graphic Polishing

  • Fixed broken and missing animations on several in-game graphic transition states.

  • Fixed post-game graphics failing to render properly in specific edge cases.

  • Fixed multiple instances where graphics could not be repositioned within the editor.

  • Fixed assets not always falling back to the available version when specific game files were missing.

League & Tournament Logic

  • Fixed Fearless Tree only working for the first match of a series.

  • Fixed Fearless ban view display bugs.

  • Fixed post-game endpoints not caching game versions, which previously led to missing graphics.

  • Fixed tournament table not scaling properly with page size.

  • Fixed missing data generation for certain player statistics.

General Stability

  • Fixed the “Copy-Link” and “Open-Link” buttons not functioning on non-host machines.

  • Fixed multiple missing and incorrect locale strings.

  • Fixed Caster Mode buttons being visible/clickable in tiers where they should be restricted.

  • Fixed “Disable All” remaining active in Caster Mode even when the game was no longer running.

 

Ready to upgrade your production?

Download the latest version of LeagueBroadcast and join our Discord to share your feedback or get support from the community!

Contact Information

Sandra Bloy
Marketing Lead
sandra@bluebottle.gg