Patch Notes 1.9.0

July 16, 2026

Patch Notes 1.9.0

We know that using League Broadcast hasn’t always been a great experience, and issues in many areas have prevented the experience from being what it could be, and the entire software and resulting productions have suffered because of it.

We’ve been hard at work at tackling those issues, reducing crashes, weird behavior, and hopefully the resulting frustration.

A full UI overhaul on the most sketchy elements, fixing things that kinda sorta worked for too long, and bringing clarity to those. From the side bar, its layout, to the app status, game setup, caster mode buttons, and so forth.

We also have a couple really exciting new features included and coming up. One of those being our revamped style editor. We’re still in the process of adding all our features to the new style system, and it’s not 100% ready, so for now, its an experimental opt in. Existing overlays will continue working as usual, but for those who want to test the new system and give us feedback, it’s only a toggle away!

We have a few more very exciting features and news coming very soon, so stay tuned!

 

🆕 New & Updated

  • Redesigned Tournament, Teams, Players, and Seasons views
  • Broadcast flow UI: League Broadcast shows you what you need, when you need it, with the most important actions highlighted and a click away instead of burried within setting pages or multiple clicks away.
  • Rebuild in-game and post-game Caster Mode with hotkeys, create-your-own buttons, per-button configuration, and reliable reset logic.
  • Style Editor v2. A fully rebuilt overlay editor with a live layer tree, per-property panels, drag/snap grid, overlay silhouette guides, and undo/redo. Currently experimental, enable via the existing editor or settings.
  • Basic Tier: Cinematics. Add score, team names, logos directly into the world! Including editor and creator for cinematic camera sequences everyone is used to and knows, with additional tracks for in-world objects. Embedded editor available for free.
  • Match switching. Quickly change which match you will spectate without abandoning your current match.

🛠️ Fixes and Improvements

  • Rework the progress and status indicator so it faithfully reports status and no longer stalls or misreports at 0% or 100%
  • Make update notifications far less intrusive and less frequent, favoring inline feedback
  • Consolidate app status into a single lifecycle badge and pill inside the app info menu
  • Revamp Settings to group options more logically
  • Improve app shutdown and hotkey performance, and allow multiple hotkeys per shortcut
  • Genuinely restart the process on logout and restart instead of a soft in-app reset
  • Improve pre-game mocking data so it produces more realistic scenarios and flows for testing
  • Fix settings not updating correctly when switching values
  • Fix numerous crashes on startup, including when upgrading game and team databases
  • Fix crashes and missing data in certain late-game scenarios
  • Fix crashes when maximizing and when opening on multi-monitor setups, with reworked window positioning
  • Fix game crashes when running alongside Overwolf
  • Fix a range of stability issues with new guards and far better crash handling across runtime failure scenarios
  • Fix login soft-locks, white-screen logins, and best-of selection during match creation
  • Fix match scheduling and status desync issues between current and scheduled matches
  • Fix switching out of a match without ending it, and post-game current-game selection
  • Fix player icons not saving and player identities collapsing incorrectly
  • Fix champion select pick/ban stats and hero stats source selection
  • Fix champion stats so they carry raw W-L data and no longer count current or unplayed games during tournaments
  • Fix light/dark mode issues across caster mode, current match, team editor, and the post-game selector
  • Fix team editor errors when saving and add clearer feedback when something goes wrong
  • Fix cloud sync creating needless duplicate copies of the same style under some network conditions
  • Fix League Broadcast connectivity for other PCs on the same network
  • Fix the u.gg stats and analytics fallback
  • Fix inhibitor and objective state tracking where the game fails to fire proper events
  • Fix teamfight selection and hiding logic

Contact Information

Sandra Bloy
Marketing Lead
sandra@bluebottle.gg