Patch Notes 1.6.0
This time we’ve focused on community requests, which is why we’ve added e.g. login per email other than google, new possibilities to sync and save your overlay configurations as well as overall performance upgrades.
On top of that, we also wanted to remind everyone of our library being available (NPM / GitHub) as well as our new demo that we’ve created to provide a starting point for those without much prior experience wanting to experiment and start using the library. Make sure you check it out and get started on your own projects :point_right: https://github.com/BlueBottleGG/leaguebroadcast-js-client-demo
Enjoy the new update and let us know, if you run into any issues through the designated Discord channel or keep us posted with your new creations! 📈😁
Full notes 👇
🆕 New & Updated
Caster Mode Update
- Significant internal rework to Caster Mode. The display page should now persist through updates without requiring a manual reset.
Authentication & Identity
- Email Login: You can now sign in using your email address other than google mail.
Match Management
- Added the ability to manually start scheduled matches directly from the dashboard.
Overlay Integration (Basic)
- Added a new system for custom overlays. Users can now host, integrate, export and sync their overlay configurations to the cloud.
Name Customization (Basic)
- Implementation of custom player names within the app interface.

Advanced Analytics (Basic)
- New side-info pages added to track Role Quest progress and Tower Plate status in real-time.

🛠️ Fixes & Improvements
Engine & Rendering
- Corrected the color profile for the WebView2 renderer to ensure visual consistency across different monitor setups.
- Refined multiple UI spacing and color inconsistencies for a cleaner, more professional look.
- Optimized app shutdown behavior. The app no longer hangs for 15s waiting for client disconnections; it now closes gracefully within 1–2 seconds.
- Automated log maintenance to identify and cleanup old files across all log folders.
Gameplay & Logic
- Combat Tracking: Improved killing blow detection on the damage tracker. The system now accurately attributes kills even when two spells land on the exact same tick.
- The Elder: Fixed a timing bug where the first Elder Dragon would respawn after 7 minutes instead of 6.
- Timer Precision: Overhauled the game timer for better accuracy and fixed “flickering” issues on cooldown timers for stacked items.
- Asset Loading: Resolved a critical bug where the game would fail to load properly if assets were being initialized simultaneously with the game client opening.
General Fixes
- Fearless Portrait: Now correctly updates its visual style immediately upon user changes.
- Connectivity: “Copy Link” and “Open Link” actions are now strictly restricted to the host machine to prevent remote execution errors.
- Patch Integrity: Broken or corrupted patches will now trigger a user warning and will no longer be added to the “Recent Patches” list.
- Documentation: Added more robust and specific return types to the swagger API documentation.